Provides "event" functionality.
More...
|
void | StartListening (string eventName, UnityAction listener) |
| Registers an event listener.
|
|
void | StopListening (string eventName, UnityAction listener) |
| Unregisters an event listener.
|
|
void | TriggerEvent (string eventName) |
| Triggers an event.
|
|
|
void | Awake () |
| Initializes variables.
|
|
|
Dictionary< string, UnityEvent > | eventDictionary |
| The collection of events.
|
|
Provides "event" functionality.
◆ StartListening()
void O8CEventManager.StartListening |
( |
string |
eventName, |
|
|
UnityAction |
listener |
|
) |
| |
Registers an event listener.
- Parameters
-
eventName | Key for the event. |
listener | Event handler |
◆ StopListening()
void O8CEventManager.StopListening |
( |
string |
eventName, |
|
|
UnityAction |
listener |
|
) |
| |
Unregisters an event listener.
- Parameters
-
eventName | Key for the event. |
listener | Event handler |
◆ TriggerEvent()
void O8CEventManager.TriggerEvent |
( |
string |
eventName | ) |
|
Triggers an event.
- Parameters
-
eventName | The key for the event to trigger. |
The documentation for this class was generated from the following file:
- E:/Business/Projects/O8C/Verse/Verse - WebGL/Assets/[O8CSystem]/Scripts/System/O8CEventManager.cs