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override void | PlayerConnected (GameObject player, bool isLocalPlayer) |
| Called by O8CNetworkPlayer on Start to notify the system of a player connecting, this method calls the OnPlayerConnected observers.
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override void | PlayerDisconnected (GameObject player, bool isLocalPlayer) |
| Called by O8CNetworkPlayer on Start to notify the system of a player disconnecting, this method invokes the OnPlayerDisconnected event.
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override void | AddPlayerConnectedObserver (Action< GameObject, bool > observer) |
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override void | RemovePlayerConnectedObserver (Action< GameObject, bool > observer) |
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override void | AddPlayerDisconnectedObserver (Action< GameObject, bool > observer) |
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override void | RemovePlayerDisconnectedObserver (Action< GameObject, bool > observer) |
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abstract void | AddPlayerConnectedObserver (Action< GameObject, bool > observer) |
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abstract void | RemovePlayerConnectedObserver (Action< GameObject, bool > observer) |
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abstract void | AddPlayerDisconnectedObserver (Action< GameObject, bool > observer) |
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abstract void | RemovePlayerDisconnectedObserver (Action< GameObject, bool > observer) |
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abstract void | PlayerConnected (GameObject player, bool isLocalPlayer) |
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abstract void | PlayerDisconnected (GameObject player, bool isLocalPlayer) |
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void | AddPlayerConnectedObserver (Action< GameObject, bool > observer) |
| Add a "player connected" event observer.
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void | RemovePlayerConnectedObserver (Action< GameObject, bool > observer) |
| Remove a "player connected" event observer.
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void | AddPlayerDisconnectedObserver (Action< GameObject, bool > observer) |
| Add a "player connected" event observer.
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void | RemovePlayerDisconnectedObserver (Action< GameObject, bool > observer) |
| Remove a "player connected" event observer.
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void | PlayerConnected (GameObject player, bool isLocalPlayer) |
| Notifies the system a player has connected.
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void | PlayerDisconnected (GameObject player, bool isLocalPlayer) |
| Notifies the system a player has disconnected.
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Provides actions for Observers of player connection events.