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Verse 1.0
A multi-platform multiplayer Virtual Reality experience developed with Unity
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Provides access to player connection events. More...
Public Member Functions | |
void | AddPlayerConnectedObserver (Action< GameObject, bool > observer) |
Add a "player connected" event observer. | |
void | RemovePlayerConnectedObserver (Action< GameObject, bool > observer) |
Remove a "player connected" event observer. | |
void | AddPlayerDisconnectedObserver (Action< GameObject, bool > observer) |
Add a "player connected" event observer. | |
void | RemovePlayerDisconnectedObserver (Action< GameObject, bool > observer) |
Remove a "player connected" event observer. | |
void | PlayerConnected (GameObject player, bool isLocalPlayer) |
Notifies the system a player has connected. | |
void | PlayerDisconnected (GameObject player, bool isLocalPlayer) |
Notifies the system a player has disconnected. | |
Provides access to player connection events.
void O8C.IO8CPlayerConnection.AddPlayerConnectedObserver | ( | Action< GameObject, bool > | observer | ) |
Add a "player connected" event observer.
observer | The observer. |
Implemented in O8C.O8CPlayerConnection, and O8C.O8CPlayerConnectionDefault.
void O8C.IO8CPlayerConnection.AddPlayerDisconnectedObserver | ( | Action< GameObject, bool > | observer | ) |
Add a "player connected" event observer.
observer | The observer. |
Implemented in O8C.O8CPlayerConnection, and O8C.O8CPlayerConnectionDefault.
void O8C.IO8CPlayerConnection.PlayerConnected | ( | GameObject | player, |
bool | isLocalPlayer | ||
) |
Notifies the system a player has connected.
This is called by O8CNetworkPlayer on Start.
player | The player that connected. |
isLocalPlayer | Flag indicating the player is a local player. |
Implemented in O8C.O8CPlayerConnection, and O8C.O8CPlayerConnectionDefault.
void O8C.IO8CPlayerConnection.PlayerDisconnected | ( | GameObject | player, |
bool | isLocalPlayer | ||
) |
Notifies the system a player has disconnected.
This is called by O8CNetworkPlayer OnDestroy.
player | The player that disconnected. |
isLocalPlayer | Flag indicating the player is a local player. |
Implemented in O8C.O8CPlayerConnection, and O8C.O8CPlayerConnectionDefault.
void O8C.IO8CPlayerConnection.RemovePlayerConnectedObserver | ( | Action< GameObject, bool > | observer | ) |
Remove a "player connected" event observer.
observer | The observer. |
Implemented in O8C.O8CPlayerConnection, and O8C.O8CPlayerConnectionDefault.
void O8C.IO8CPlayerConnection.RemovePlayerDisconnectedObserver | ( | Action< GameObject, bool > | observer | ) |
Remove a "player connected" event observer.
observer | The observer. |
Implemented in O8C.O8CPlayerConnection, and O8C.O8CPlayerConnectionDefault.