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override void | AddHeadTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
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override void | AddLeftHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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override void | AddRightHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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override void | RemoveHeadTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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override void | RemoveLeftHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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override void | RemoveRightHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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override void | SetPlayAreaFollower (GameObject source) |
| Sets the play area follower.- Parameters
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source | The object to follow. |
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override Transform | GetHeadTransform () |
| Provides access to the head transform.- Returns
- The head transform.
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abstract void | AddHeadTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
|
|
abstract void | AddLeftHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
|
|
abstract void | AddRightHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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abstract void | RemoveHeadTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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abstract void | RemoveLeftHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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abstract void | RemoveRightHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.- Parameters
-
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abstract void | SetPlayAreaFollower (GameObject source) |
| Sets the play area follower.- Parameters
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source | The object to follow. |
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abstract Transform | GetHeadTransform () |
| Provides access to the head transform.- Returns
- The head transform.
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void | AddHeadTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.
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void | RemoveHeadTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.
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void | AddLeftHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.
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void | RemoveLeftHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.
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void | AddRightHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.
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void | RemoveRightHandTarget (GameObject target) |
| Add a GameObject to be transformed by the head transform.
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void | SetPlayAreaFollower (GameObject source) |
| Sets the play area follower.
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Transform | GetHeadTransform () |
| Provides access to the head transform.
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Zinnia implementation of O8CDeviceTracking.